Compiled community observations from early previews, streams and community rumors.
As of: August 4, 2025
📜 Job and Skill System
- Multi-stage job progression observed: Basic → First → Second → Transcendent → Third Jobs
- Third Jobs were already shown in preview footage
⚔️ Equipment and Crafting
- Equipment slots: Main Weapon, Offhand/Cape, Chest, Boots, Ring (x2)
- Equipment is crafted by tier and refined into rarities:
- Stat ranges and affix rolls appear to vary
- Weapons shown with up to 4 card slots, armor with up to 2
- Gear score is displayed

🎶 Remnant Echoes
- Rewarded via dungeon gameplay
- Shown as separate collectible items with rarity indicators (e.g. stars)
- Each Echo may boost stats; full sets may provide class-specific bonuses
- Echoes are seasonal: stats are reset at the start of a new season
- Collected through Echo Boxes; Gacha-like distribution
Source: https://www.youtube.com/watch?v=TfaWWz7PqzQ
🧩 Dungeon System
- Each dungeon includes 4–5 mechanics or phases
- Four dungeons currently seen
- Dungeon guide info available pre-entry (mechanic preview)
- Difficulties ranges
- Rewards include: Crafting materials, Diamonds, Echoes
- “Team Auction” appears after completion; group loot system seen
- Roles tracked per run: Tank / DPS / Healer
📅 Daily and Seasonal Activities
- Daily quests and dungeon calendar
- Boss Hunt task structure includes: 3 MVP kills, 5 assists, 3 first hits, 3 last hits
- Seasonal power system: stats and progress reset per season
- Progression items and Echoes tied to season cycles
🏰 Guild Events and Group Content
- Guild League events listed with elimination brackets (quarterfinals, finals, etc.)
- Scheduled GvG events
- Map capacity shown as supporting up to 1,500 players
- Raid and party management up to 8 full parties
- GvG and PvP formats are under evaluation in preview footage
🛒 Shop and Trade System
- Players can open shops freely in towns
- Dedicated marketplace shown, possibly cross-server
- Items shown with tier, rarity, affixes, and gear score
- “Stall” system maybe allows passive selling while offline
- Neon Berries and Diamonds shown in UI
- Currency functions not yet confirmed
🤖 Auto-Combat Options
- Auto mode offers:
- Skill chaining
- Target selection
- Range control
- Maybe Designed for passive farming scenarios
- Layout and behavior could be similar to ROO
- Toggleable options for manual or automatic control
📊 Stats and Interface
- Classic stats visible: STR, AGI, VIT, INT, DEX, LUK
- Secondary stats example: cast time, weight
- UI includes separate tabs for crafting, Echoes, guild, party, and gear
- Map UI includes mob radar and positioning tools
💸 Monetization Systems
- Weekly, Monthly, and “Monthly+” cards shown in interface
- Diamond-based currency appears in dungeon rewards and market UI
- Presence of shop currency items (e.g. Nyan Berries)
- No current info on in-app purchase limits or optionality
🌍 Visuals and World
- City and overworld zones not yet shown in detail
- Game presented in a modernized 2.5D style
- Character effects and movement shown as responsive and stylized
- World lore or map structure not yet officially published

Source: https://www.youtube.com/watch?v=TfaWWz7PqzQ
ℹ️ Note: All listed features are based on public test footage, early streams, and unofficial sources. Content may change before final release.
