Ragnarok Online 3 – Rumors

Compiled community observations from early previews, streams and community rumors.
As of: August 4, 2025


📜 Job and Skill System

  • Multi-stage job progression observed: Basic → First → Second → Transcendent → Third Jobs
  • Third Jobs were already shown in preview footage

⚔️ Equipment and Crafting

  • Equipment slots: Main Weapon, Offhand/Cape, Chest, Boots, Ring (x2)
  • Equipment is crafted by tier and refined into rarities:
  • Stat ranges and affix rolls appear to vary
  • Weapons shown with up to 4 card slots, armor with up to 2
  • Gear score is displayed

🎶 Remnant Echoes

  • Rewarded via dungeon gameplay
  • Shown as separate collectible items with rarity indicators (e.g. stars)
  • Each Echo may boost stats; full sets may provide class-specific bonuses
  • Echoes are seasonal: stats are reset at the start of a new season
  • Collected through Echo Boxes; Gacha-like distribution

Source: https://www.youtube.com/watch?v=TfaWWz7PqzQ


🧩 Dungeon System

  • Each dungeon includes 4–5 mechanics or phases
  • Four dungeons currently seen
  • Dungeon guide info available pre-entry (mechanic preview)
  • Difficulties ranges
  • Rewards include: Crafting materials, Diamonds, Echoes
  • “Team Auction” appears after completion; group loot system seen
  • Roles tracked per run: Tank / DPS / Healer

📅 Daily and Seasonal Activities

  • Daily quests and dungeon calendar
  • Boss Hunt task structure includes: 3 MVP kills, 5 assists, 3 first hits, 3 last hits
  • Seasonal power system: stats and progress reset per season
  • Progression items and Echoes tied to season cycles

🏰 Guild Events and Group Content

  • Guild League events listed with elimination brackets (quarterfinals, finals, etc.)
  • Scheduled GvG events
  • Map capacity shown as supporting up to 1,500 players
  • Raid and party management up to 8 full parties
  • GvG and PvP formats are under evaluation in preview footage

🛒 Shop and Trade System

  • Players can open shops freely in towns
  • Dedicated marketplace shown, possibly cross-server
  • Items shown with tier, rarity, affixes, and gear score
  • “Stall” system maybe allows passive selling while offline
  • Neon Berries and Diamonds shown in UI
  • Currency functions not yet confirmed

🤖 Auto-Combat Options

  • Auto mode offers:
    • Skill chaining
    • Target selection
    • Range control
  • Maybe Designed for passive farming scenarios
  • Layout and behavior could be similar to ROO
  • Toggleable options for manual or automatic control

📊 Stats and Interface

  • Classic stats visible: STR, AGI, VIT, INT, DEX, LUK
  • Secondary stats example: cast time, weight
  • UI includes separate tabs for crafting, Echoes, guild, party, and gear
  • Map UI includes mob radar and positioning tools

💸 Monetization Systems

  • Weekly, Monthly, and “Monthly+” cards shown in interface
  • Diamond-based currency appears in dungeon rewards and market UI
  • Presence of shop currency items (e.g. Nyan Berries)
  • No current info on in-app purchase limits or optionality

🌍 Visuals and World

  • City and overworld zones not yet shown in detail
  • Game presented in a modernized 2.5D style
  • Character effects and movement shown as responsive and stylized
  • World lore or map structure not yet officially published

Source: https://www.youtube.com/watch?v=TfaWWz7PqzQ


ℹ️ Note: All listed features are based on public test footage, early streams, and unofficial sources. Content may change before final release.

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